Seal of Command vs. Seal of Blood
Here is a nice helpful insight to which has more damage; SoC or SoB.
Keep in mind, the numbers are before any talent bonuses are applied (Vengeance, Crusade, 2h Weapon Spec., Sanctity Aura and Improved Sanctity Aura). Also doesn’t include armor mitigation and physical evasion/resists/glancing blows.
Seal of Command damage range: 635-767 + ((.2*271=54) + (.29*309=90) = 779-911. Avg: 845.
Seal of Blood damage range: 318-383. Avg: 351.
Judgement of Command range: (228 to 252) + (0.43(580) = 250) = 478-502. Avg: 490
Judgement of Blood range: (331 to 362) + (0.43(580)) = 581-612. Avg: 597
White damage over 5 minutes: (Avg)*(total seconds / weapon speed) = (1001)*(300 / 3.6) = 83,417
*Critical white damage: (total damage)*(critical chance / 100) = (83,417k)*(0.27) = 22,523
**Total white damage: 22,523 + 83,417 = 105,940
Crusader Strike damage: (300 / 10)*(Avg + (0.4*580)) = 30*(1001 + 232) = 36,990
*Critical CS damage: (36,990)*(0.27) = 9,987
**Total CS damage: 9,987 + 36,990 = 46,977
Seal of Command damage: (Avg)*(ppm) = (845)*(7*5) = 29,575
*Critical SoC damage: (29,575)*(0.27) = 7,985
**Total SoC damage: 7,985 + 29,575 = 37,560
Seal of Blood damage: (Avg)*(total seconds / weapon speed) = (351)*(300 / 3.6) = 29,250
*Critical SoB damage: (29250)*(0.27) = 7,898
**Total SoB damage: 7,898 + 29,250 = 37,148
Judgement of Command damage: (Avg)*(300 / 8)*(1.1) = (490)*(37.5)*(1.1) = 20,213
*Critical JoC damage: (20,213)*(0.42) = 8,489
**Total JoC damage: 8,489 + 20,213 = 28,702
Judgement of Blood damage: (597)*(37.5) = 22,388
*Critical JoB damage: (22,388)*(0.42) = 9,403
**Total JoB damage: 9,403+ 22,388 = 31,791
Lets add em up:
Total SoC + JoC damage = 105,940 + 46,977 + 37,560 + 28,702 = 219,179
Total SoB + JoB damage = 105,940 + 46,977 + 37,148 + 31,791 = 221,856