Archive for November, 2008
I posted some time ago that we weren’t sure we were going to go through with this change after all. We really didn’t like the idea of a paladin having to (or being asked by the group to) keep say Devotion Aura up but swap to the fire resist aura just before an incoming PoM Pyro in PvP or a dragon breath in PvE.
Auras are supposed to be something you generally choose before a battle, not a reactive ability like Spell Reflect that you swap in and out of depening on what is happening in the fight. Getting rid of the GCD makes them feel like you are supposed to use them reactively.
Frankly I do not care if this is/isn’t changed. My playstyle is not affected. I generally keep to one aura when I solo, PVE, PVP, or raid. Switching auras on the fly messes with my rotation.
If Ghostcrawler is preventing us to play aura “duck, duck, goose” then he should consider us from switching auras in combat. Or put the GCD on the resistance auras because that’s affecting us to receive the change.
***I removed my post about Divine Shield. It was completely wrong. I appreciate the civil feedback/emails explaining the change.
I will provide some comments to the changes that will take place in the next minor patch
1) Divine Shield: Penalty changed so that all damage done is reduced by 50% instead of an attack speed penalty.
After numerous complaints from the community, it was obvious Divine Shield would be changed. 50% seems reasonable but 60% would be better.
2) Sacred Duty: This Protection talent no longer affects the attack penalty of Divine Shield and Divine Protection, but grants additional bonus Stamina.
Who doesn’t like more stamina?
3) Avenging Wrath, Divine Shield, Divine Protection, and Hand of Protection have a shared, 30-second cooldown. The Forbearance effect is no longer triggered by Avenging Wrath.
I don’t mind this change. As I stated in a previous post about DS and AW, I rarely use them together.
4) Judgement of Wisdom now returns a percentage of base mana instead of a percentage of max mana.
I am surprise this was not change in the previous patch because Blizzard is pushing the base mana percentage in WoTLK. Overall the change is fine.
5) All mana drain effects now return a percentage of max enemy mana (making mana drains less punishing to paladins and other characters without large mana pools.)
Finally. It is very annoying to lose half my mana before I hit the player. Then go oom before the player dies.
6) Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
I like this change. Not only does this help you solo PVE content but helps the PVP spec (ie Shockadin)
7) All paladins receive a single-target taunt (name TBD) as a base ability.
A much needed taunt. I like it.
Installing Wrath went smooth just like TBC. The only issue I had was my DVD player could not read the DVD. After 20 minutes my DVD player finally decided to read it and I was able to install the game.
I decided to spec a DPS Healer (Shockadin, 45/0/18), mostly. I wanted to heal instances and solo quest fairly easy with out having to respec. I felt the Shockadin spec would allow me to do that. However I may change spec time from time
The only draw back to this spec is the absent of Bacon of Light. Bacon of Light is basically your only AoE type of heal. If you’re in an instance with a lot of AoE damage, healing the instance will be challenging. With experiencing the first two instances: Utgarde Keep and The Nexus, you will need a type of AoE heal especially in the Nexus. I may re-adjust my healing spec if I continue to run the Nexus.
I love this place. The music reminds me of Braveheart. I only did the quest from Vengenace Landing because the place was getting crowded. So a few guildies and myself ran Utgarde Keep and The Nexus. The two instances were fun and difficult to heal but I had a blast learning them.
Overall, day one was a success. I cant wait to push my paladin to max level; 80.
A local Dallas radio station 105.3 will interview Blizzard at 9:40ish.
Its probably to promote the expansion but tune in if you live in Dallas, Texas
Also I do not know if they have a live feed through their website if people want to hear the show at that time.
[EDIT 11/12/2008 4:00 PM CST]
I was finally able to listen to the interview (thank goodness I was able to record the interview with an old radio with a tape player. Heh, I’m showing my age).
The interview was not much, it was Jay Allen Brack (sp?) from Blizzard talking about World of Warcraft, the expansion and the Death Knight class. The information given was stuff we already know.
One part I found funny was the topic about addiction. One of the host was talking about how WoW is a very addicting game and he found numerous articles about people dieing from playing the game too much. Then he asked “How do you handle these types of issue?” Jay’s response was to utilize the parental control to monitor your own habit. (I’m paraphrasing) I found that extremely funny.
It was a good 10-minute waste of time.
There has been a lot of chatter among players/bloggers that the paladin class is no longer appealing. So some are leaving the game or trying a different class. I don’t blame them, Blizzard has done a lot that affected the paladin in all spec not just retribution in the recent weeks. (i.e. judgments, AW/DS, etc) However it is funny how people forget the positive things that came out: an instant/HoT heal, more damage in both Ret and Prot, a one minute CC, the ability to mana regen the party, I can keep going.
As for me, I am staying with my paladin. I have invested too much time and effort to let a few nerfs stop me from ditching the holy light. I like the class, I like the mechanics, I like the versatility.
Keep in mind, I will play a DK and level up my warrior but my main will always be my paladin.