Q: Will healing hands be a paladin-centered tranquility, or something we have to run around to keep people in range of?
A: The idea is that it matters where the paladin is, so it won’t be raid-wide like Tranquility will be in Cataclysm. We will make sure the magnitude of the heal is sufficient that it’s a button the paladin wants to use. The cooldown and duration aren’t set in stone either.
I’m sure this will be a heal we’ll use but Blizzard worries me when they want the heal to be “sufficient”. I’m expecting a long cooldown (1min), a short duration (8-10sec) and low to semi-moderate heals.
Q: Now that paladin’s Holy Shock is baseline is there any plans to change the Art of War talent?
A: We like Art of War, so we don’t expect it will go away. We understand the concern that Holy Shock might compete with Art of War a little bit in terms of role (an instant damage spell) and that’s something we’re going to have to address.
I’m interested in seeing what they do here.
Q. What information/ideas can you share on PvP utility in the Retribution tree? Mandatory gap closer/interrupt question. Not having a cleanse will hurt. :\
A. Retribution paladins will be getting an interrupt.
I am curious to know if protection paladins can utilize this interrupt as well. Knowing Blizzard they will probably link the spell to Repentance which is too far for a tank to get.