Archive for the 'Raiding' Category

My Raiding Season is Over.

A few days ago I announce to my guild that I am ending my raiding season in the Wrath of the Lich King. It is not due to issues with guild but issues with me. I am just burnt out. Raiding a few months after Wrath was released can mentally wear you out.

I had a heck of a good time and I hope the next expansion will just be as fun.

So to my raiding brethrens from KA guild on Cairne (formerly known as Initech….I kid, I kid) I wish ya’ll good luck with your continuous raiding schedule to finish up the ICC and Uludar Hardmodes.

What’s on my plate now…not much but just finish up leveling some of my alts and start new ones (alliance side) while I wait for Cataclysm.

ICC Trash

That is how trash should be in a raid (ie using CC) not a run in AoE fest and brute force.

So far I am liking the ICC. /applause

Also Marrowgar is Down! Congratulations to Initech

Here is our kill video.

Server Rank 1 (10-man Progress)

I am not a person that dwells on guild ranking systems/websites but Guild Ox has my guild Initech tied to be the top rated 10-man guild on Cairne (in progress and achievements). Not bad for a casual guild that raid a few nights a week. Congratulations to Initech!

Tied for First in Progression

First in Guild Achievements

I found one use for Glyph of Divine Storm

I thought Glyph of Divine Storm was a pointless glyph until now.

If you are part of Yogg’s portal group (10), you can heal the group with glyph of Divine Storm and judge light. The damage from the adds are not that high so your heals can compensate for the loss of health. Then when you enter into the brain room, you can heal the group while DPS’ing the brain with no change to your FCFS rotation.

This basically eliminates the need for a healer to enter in the portal.

Yogg Down!


Finally after multiple days of numerous attempts/deaths (20+) Initech finally took out Yogg (10-man).

This fight was by far the best boss encounter I’ve experience in Wrath.


Video of our victory. Part 1:

Part 2:

XT Hardmode: Light Bomb + Gravity Bomb + Tantrum = Death

Last night my guild attempted XT Hardmode and fell short. We were having a difficult time handling the tantrums and dealing with the Life Sparks.

We manage to get XT to 50% consistently (one time at 40%) but a lot of the players would get the 3 combo of Light Bomb/Gravity Bomb/Tantrum back to back to back. Resulting to death.

Overall I like the challenge. I hope we can take him out the next time.

XT as more toys


It appears XT is bugged. More than 20 adds appear in each pile (4 of them).

This prevented us from getting past him.

The joys of a new patch!


Ulduar: It’s a wipe!

Last night was my guild’s worse Ulduar raid. We manage to wipe around 12x on two bosses, Kologarn (5x) and Auriaya(7x); and only manage to take down one boss (Kologarn). These two bosses are generally easy for us but last night they weren’t.

I hate nights like that.

(Previous night we took out; Flame leviathan, XT-002, Razorscale, Ignus)

Freya Downed! (10-Man)

Last night after 6 attempts we finally downed Freya (guild first). The boss was not difficult but the adds were tough. Particularly the 3 adds; Storm Lasher, Ancient Water Spirit and Snaplasher. Those 3 adds gave us a bit of trouble. For some reason we could not figure out how to kill them. Either we were too slow in killing them before the next wave or the off-tank was killed by the stacking debuff.

Finally the last attempt we got our rhythm and took the adds with enough time to caught our breath before the next wave. Good times!

The Cleansing Tank

Just wanted to briefly comment on one of the awesome abilities a paladin tank has at his or her disposal, that all too often gets overlooked:

The mighty “Cleanse” spell.

I remember when we initially started running Naxx, and there was the concern over making sure Maexxna’s poison got removed off the main tank, as fast as possible.  There were the general strats of using a druid for Abolish Poison, or a shaman with a Cleansing Totem…

In the end, though, I found that the most reliable option of all, was to just do the job myself.  Decursive is typically a healing add-on, but why should a pally tank be afraid of using it too?  I’d just keep my mouse cursor hovering over my own debuff box, then immediately click off the debuff as soon as it was placed on me.  Didn’t really get in the way of my threat rotation, worked just as well as the other options, and best of all: left my life in my own hands – and we all know tanks are control freaks at times. :)

Now, in Ulduar, I’ve come across another encounter with the same mechanic, albeit even *more* deadly.  This would be Steelbreaker in the Assembly of Iron fight.  He places a nasty DoT on the tank, immediately after hitting him with Fusion Punch.  This DoT is pretty much a guaranteed wipe, unless it is removed *immediately* upon being placed.

So again, why leave your fate in your healers’ hands?  Why burden them with the extra task of cleansing your debuffs, when they should be allowed to simply focus on healing through the damage?  So the same strat applies – simply start spam-clicking that debuff icon in Decursive, as you see Fusion Punch being cast.  And just halt your threat rotation long enough for that one general cooldown you’ll need to get the Cleanse spell off.  And simple as that, you’ve kept yourself alive, while taking a significant burden off your healers (and DPS, if you’d normally have a Ret pally doing that same thing).

I mean, if it’s one of the special benefits that comes with being a paladin, why not make the most of it?

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