Rumored Additional Paladin 2.3 Changes

The following infos had originally appeared on the EU paladin class forum from a blue (so official) and then was misteriously deleted. Anyway, here are the changes:

•(NEW SPELL)Blessing of Defiance – Greatly increase Paladin’s block value. Detail Coming Soon

•(NEW SPELL)Seal Of Protection -5 minutes cooldown Temporarily increase total Paladin Hit Points.Unleashing this Seal’s will judge an enemy,decreasing all damage done by judged target. Detail Coming soon

•The Tier 4, Tier 5, Tier6 and all Gladiator Sets have had their Spell Damage removed and the points have been reinvested in other stats, such as Strength and Critical Strike Rating.

•Precision(Protection): Now increase chance to hit with spell as well

•SpellWarding(Protection): Now reduce damage taken by spell by 3/6% instead of 2/4%.

•Weapon Expertise(Protection): In addiction to current effect now Increase Paladin Total hit points by 3/6/9/12/15 per level and convert 1/2/3/4/5% of all damage received in mana.

•Two-Handed Weapon Specialization (Retribution) now also reduces threat caused while wielding a Two-Handed Weapon by 8/16/25%.

•Vengeance (Retribution) duration increased from 15 to 30 seconds and now increases Healing done as well.

•Seal of Command (Retribution) now does 85% Weapon Damage, but is no longer affected by Spell damage.

•Judgement of Command (Retribution) now does holy damage equal to 25% of your Attack Power and 50% when the target is stunned or disoriented and is no longer affected by Spell Damage.

•Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds and does 110% weapon damage instead of weapon damage plus 40% of your Holy Spell damage.

Source: World of Raids

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7 Responses to “Rumored Additional Paladin 2.3 Changes”


  1. 1 Galoheart October 3, 2007 at 11:03 am

    Any change for the better is good for out class as Paladins. Protection does need focus maybe after they finish work on Rets whenever that will finally be For Protection some: Spell Reflect ability or Some way to counter spells and some way to boost protection paladins spell damage since were the one that has to generate the threat in front of a mob on any of our spells.

    Yet i’m not holding my breath i’ll believe it when i see Blizz makes it all live.

  2. 2 chooditch October 3, 2007 at 10:55 pm

    Has been some good advancements to Paladins in Patch 2.2, mainly the increase to time for Paladin buffs.

    Being a Holy Paladin, I’d prefer to see more on that spec, but I suppose beggars can’t be chosers 🙂

    I believe Blizz has it’s work cut out getting 2.2 right, before we start speculating about 2.3.

  3. 3 Salud October 4, 2007 at 5:37 am

    “some way to boost protection paladins spell damage since were the one that has to generate the threat in front of a mob on any of our spells”

    i believe paladins are fine in generating threat. well I don’t have an issue.

    I did look at your armory Galo and you may want to replace a few points and put it into One-handed weapon specialization. That will help increase your damage and your spell damage

  4. 4 Whitewolf October 4, 2007 at 3:41 pm

    Doesn’t look like a very official post, nor does it look realistic.
    Looks like someone took what everyones been saying on forums forever, and put it into a post…then spread the rumor that a Blue posted it.

  5. 5 Mandrollen October 4, 2007 at 5:22 pm

    I conquer with what Whitewolf says…. GOOD ONE MAN!!

  6. 6 Guiseppe October 22, 2007 at 11:09 am

    It’s concur…
    You’re not taking over his statement are you?
    rofl.
    Also, it can’be true because the rumored changes would be odd considering the change to Fanaticism to reduce threat by 30%
    This would leave no reason to have the +25% reduction w/ 2h.

  7. 7 Guiseppe October 22, 2007 at 11:09 am

    can’t be*


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