Seal of Command Vs. Seal of Blood

I received a few emails about what is better, SoB or SoC? This is what I found…

Seal of Command
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Unleashing this Seal’s energy will judge an enemy, instantly causing 228 to 252 Holy damage, 456 to 504 if the target is stunned or incapacitated.

Now let’s put SoC on a well-geared Retribution spec Paladin with the following stats:
800-1000 damage (paper doll slot)
Weapon Speed: 3.6
350 spelldamage
30% crit

Seal of Command damage range: 560-700 (average 630)

Ah, but SoC has a 29% spell coefficient (meaning 29% of your spelldamage is applied to any SoC proc). Plugging that in, we get: 29% of 350 = ~102

Seal of Command damage range: 662-802 (average 732)

So on average, with these stats, we can expect SoC to deal 732 damage on each proc. We also know that the proc rate on SoC is 7 per minute. Let’s plot this out over the course of a minute to see how much damage we do with SoC.

SoC Damage Formula: (Average Proc) * (Procs per minute)
(732) * (7) = 5,124

SoC Critical Damage Formula: 2 * ( (SoC Damage) * (Crit Chance / 100) ) = SoC Critical Damage
2 * ( (5,124) * (.3) ) = 3,074

SoC Damage Total Formula: ( SoC Damage – (SoC Damage * Crit Chance) + SoC Crit Damage ) = Total SoC Damage
( 5,124 – (1,537) + 3,074 ) = 6,671

Keep in mind that this doesn’t take into account any other skills, talents, resists, mitigation, etc, so this should only be used for comparison purposes. Now let’s take a look at Seal of Blood, using the same stats for our Paladin.

Seal of Blood
All melee attacks deal additional Holy damage equal to 35% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted. Unleashing this Seal’s energy will judge an enemy, instantly causing 295 to 325 Holy damage at the cost of health equal to 33% of the damage caused.

Seal of Blood damage range: 280-350 (average 315).

From this we can see that although each SoB proc hits for less than an SoC proc (315 vs. 732), SoB procs on every swing, not just 7 times a minute. Let’s plot out the damage done over a minute as before, but using SoB this time.

SoB Damage Formula: ( Average Damage * (Total Seconds / Weapon Speed) ) = SoB Damage
( 315 * (60/3.6) ) = 5,250

SoB Critical Damage Formula: 2 * ( (SoB Damage) * (Crit Chance / 100) ) = SoB Critical Damage
2 * ( (5,250) * (.3) ) = 3,150

SoB Damage Total Formula: ( SoB Damage – (SoB Damage * Crit Chance) + SoB Crit Damage ) = Total SoB Damage
( 5,250 – (1,575) + 3,150 ) = 6,825

So where are we at? Seal of Command does 6,671 damage over a minute, compared with Seal of Blood’s 6,825. Not much of a difference, eh? Let’s see what happens if we were to Judge each Seal when it was up (and to be fair, the target will not be stunned or incapacitated) in the same 1 minute period. Both Judgments also have a 43% spell coefficient, so we will take our Paladin’s spelldamage into account.

JoC Damage Range: (228-252) + (.43(350)) = 379-403 (391 Average)
JoB Damage Range: (295-325) + (.43(350)) = 446-476 (461 Average)

Judgment Formula : (Average) * (Total Seconds / Cooldown) = Damage
JoC: (391) * (60 / 8) = 2,933
JoB: (461) * (60 / 8) = 3,458

Judgment Critical Formula: (Damage * Crit Chance) = Critical Damage
JoC: (2,933 * .3) = 880
JoB: (3,458 * .3) = 1037

Judgment Total Damage Formula (Damage + Critical Damage = Total Damage)
JoC: 2,933 + 880 = 3,813
JoB: 3,458 + 1037 = 4,495

Now let’s add the damage from the Seals and their respective Judgements together and see what we come up with:
Command: 6,671 + 3,813 = 10,484
Blood: 6,825 + 4,495 = 11,320

Seal of Blood wins by a margin of 836 damage, which works out to be around 7% more damage. src

The numbers are not that different, however…

Seal of Command scales off of spelldamage and uses spell hit to calculate its hit%. While Seal of Blood scales off of melee hit to calculate its hit%. This is huge since Blizzard is now enforcing Retribution Paladins to use AP and strength plus they are removing spelldamage from paladin ret gear. This makes SoC weaker and less effective.

So overall, Seal of Blood is the better talent and should be used to maximize your DPS output.


9 Responses to “Seal of Command Vs. Seal of Blood”

  1. 1 dionadar March 13, 2008 at 8:41 am

    Well, you forgot that by using SoB you are leeching your healers mana – great for someone who is only interested in showing off is imba 2h weapon (they heal you, you get even MORE mana and dps zomg!)

    Kinda sucky, if you or your tank dies, because you needed healing attention……

  2. 2 Leykis March 13, 2008 at 12:53 pm

    ROFL! Is there where we put our “Horde get all the breaks” comments?

  3. 3 James March 13, 2008 at 3:53 pm

    I dont see the big deal in a healer throwing you a flash every once in a while. What’s it 180 mana? If a healer cant get to you it’s your responsibility to have some Super Rejuvination Potions, bandages, heal yourself, or if your an alchemist mad alchemist potions in your inventory to heal yourself.

  4. 4 Leykis March 14, 2008 at 8:38 am

    Keep in mind he’s calculating a 10% boost to damage over a 1 minute period. That’s 1000 more damage or 16.7 more DPS at the expense of what, 20% of the damage caused by the seal/judgement? Without doing any numbers (I’m tired from raiding all night), you’re looking at around 2k damage taken per minute? I dunno, check my rapid math.

  5. 5 Dorgol March 17, 2008 at 2:07 pm

    The other problem (probably the main problem) is the way Blizzard’s new favorite stat (Haste) scales with SoB but does NOT with SoC.

    SoC gets a certain number of proc per minute. Doesn’t matter if you swing 10 or 100 times, SoC only goes off a certain number of times. Haste increases your swing speed, so you are hitting more often, but you aren’t getting more SoC procs.

    SoB doesn’t have this problem at all since it goes off on every swing.

  6. 6 hutch April 1, 2008 at 11:25 am

    The problem with your source quote is that its information is outdated. 2.3 changed SoC, removing spell damage from the equation. This is where any ret paladin who doesnt want to be a nub finds their sh*t.

  7. 7 Dysplasia April 8, 2008 at 11:59 am

    Seal of Command PPM is based on base weapon speed, not modified. If haste was bad for SoComm like quite a few people tend to think, all ret paladins would be losing damage and having heart attacks when a shaman pops heroism. Haste isn’t a bad stat, otherwise paladins popping haste potions would be gimped to hell and back every time we use them. While haste is a good stat to have since things are now clarified, they shouldn’t take precedence over hit/AP/Crit. I use haste gear and it dramatically helped my DPS overall. Since I made my swiftsteel shoulders, the only upgrade I had from one run in Gruul’s to the next, my final damage output boosted itself up by about 38k damage from the last run. I had the same group build as before (Marks hunter, fury warrior, shadow priest, feral druid) and the same flask, relentless assault, up. 38k may not sound like much for a 25 man on a boss, but it knocked me up 3 spots on the damage chart to number 2 last run.

  8. 8 Thay April 10, 2008 at 7:08 pm

    I don’t even have SoComm in my ret build

  9. 9 corky February 18, 2009 at 3:44 pm

    you dont drain your healers mana using SoB pallys proc flash heals instant cast and with the mana regen given you never run out of mana and you should never let your self get past 90%hp using SoB cause the instant flash heal procs almost always it is very nice for raid/heroic dps just remember to heal your self make your healers job easyer

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