One of the members (Auto) decided to record our fights in Ulduar. Here is the Razorscale fight from a few weeks ago. Enjoy…
Archive for May, 2009
My guild Initech was mentioned in WoW Insider….err…I mean WoW.com again (previously here).
Under their Guild Watch post, someone “advised” WoW.com about someone leaving.
There no denying this person left but I find it hilarious that someone is holding a grudge to get WoW.com attentions in hopes to stir up drama. But this person does not realize we have put the drama behind us.
Ah well at least my guild was mentioned again. I guess bad publicity is still publicity…
It appears Divine Plea no longer last 15 seconds. The spell will refresh with every successful hit. If you are not careful the spell will last the entire fight. This will put some labor on the healer.
Until this has been corrected, I would suggest to use Divine Plea before or after a fight.
I have experience the first half of Ulduar 10-man (excluding The Assembly of Iron) and notice one thing, a lot of adds appear during the boss fights. Is this Blizzard subtle way of saying, you may want a paladin to offtank the adds. Then your fight will be easier.
Think about it. Numerous adds will appear during the boss fight and must be killed asap. A paladin has better abilities to quickly hold the adds at bay while the DPS kills when no issues of anyone pulling aggro.
For example: Razorscale has adds appear when the boss in-flight. If a paladin offtanks all of the adds, it allows the DPS to focus on one tank while the maintank can worry about the Sentinel (if they appear) and the boss.
I am not trying to discourage groups not to use other tanks (Warrior, DK and Druids) but if an encounter is difficult and the adds are too much a paladin is your best choice to AoE Tank.
Blessing of Wisdom and Greater Blessing of Wisdom: Now grant 92 mana per 5 seconds to prevent being overwritten by Mana Spring Totem.
Exorcism: Can no longer be used on player-controlled creatures.
Divine Sacrifice: Damage done to the Paladin while this is active will no longer cause the effect to break early, and if it is dispelled or canceled early, the damage counter will reset correctly the next time the spell is cast.
I normally don’t like to bring up PTR changes but one struck my eye and tear began to form.
“All Lake Wintergrasp daily quests have been changed to a weekly format. The honor and Stone Keeper’s Shards rewarded for completing these quests have been increased to compensate.”
I completely understand the reasoning behind the change (ie help reduce the lag) but Blizzard is underestimating the player-base. A lot of players (including myself) will still participate in Wintergrasp even when the “weekly” quests have been completed. The honor is too great to ignore, the rewards are quite good and the event is fun.
I personally believe Blizzard should change the way the tower work and make it a necessity to win the battle. This will ensure the players are not conjugated in one central location.