Divine Plea Bugged?

It appears Divine Plea no longer last 15 seconds. The spell will refresh with every successful hit. If you are not careful the spell will last the entire fight. This will put some labor on the healer.

Until this has been corrected, I would suggest to use Divine Plea before or after a fight.


8 Responses to “Divine Plea Bugged?”

  1. 1 Rohan May 24, 2009 at 5:52 pm

    This is deliberate. Take a look at the Protection talent Guarded by the Light. As well, Divine Plea only affects your outgoing heals. It doesn’t affect incoming healers from other players.

    It’s to help Protection paladin tanks with mana, especially when off-tanking.

  2. 2 Galoheart May 25, 2009 at 5:14 am

    Not sure what the problem is. But as Protection I haven’t had any problem with Divine Plea that is obvious or that I’m aware of. I haven’t played much in a few days but wasn’t aware of any problems. For healers Divine Plea may work different.

    But for Protection once cast the spell is constantly refreshed on hitting the mob. Which means fir protection if your hitting it will be up the entire duration of a fight.

    Since I don’t do healing if Divine Plea is bugged for Holy then I can’t say I’ll be quite aware of it acting different while healing.

  3. 3 pallyheals May 25, 2009 at 6:22 am

    Divine Plea has no effect on the amount you are healed for… and when tanking I TRY to keep Divine Plea up for as long as possible (Chain pulling FTW!).

  4. 4 Salud May 25, 2009 at 5:55 pm

    Thanks for the replies. I guess I haven’t really noticed it since I rarely use Divine Plea as a tank.

  5. 5 Galoheart May 26, 2009 at 8:33 am

    Try to use it often when Tanking if you haven’t been using it before. Easiest way is right before you pull use it and that way it will be up for the rest of the fight without having to use it later and catching a GCD. The if possible just like previous commenter…… Chain Pull if possible and divine plea never have time to go down.

    Almost become a game often to see if you can keep pulling before divine plea goes down.

  6. 6 Artorin May 26, 2009 at 11:11 am

    Additionally if you can pick up the glyph of divine plea. This gives you a 3% damage reduction since divine plea really should be up 100% of the time now as a prot pally.

    Also the tooltip specifically states holy light and flash of light (maybe holy shock?) but doesn’t state judgement or seal of light so those are not reduced by using divine plea which again is very nice.

  7. 7 BigFire May 27, 2009 at 11:05 am

    The point of Divine Plea is with glyph, you get extra 3% mitigation. That’s why paladin tank went out of their way to hit something, just to keep that mitigation up.

  8. 8 Kisli May 28, 2009 at 2:10 pm

    Yes, obviously its already been stated, but having Guarded by the Light (gives a 100% chance to refresh the duration of your Divine Plea when you hit an enemy) + Glyph of Divine Plea (While Divine Plea is active, you take 3% reduced damage from all sources) makes this glyph (and having Divine Plea prepped before a pull) mandatory for Protection Paladins.

    It sounded like you were concerned about the healing ‘debuff’ it applies so to speak. However, if you look at the tooltip (You gain 25% of your total mana over 15 sec, but the amount healed by your Flash of Light, Holy Light, and Holy Shock spells is reduced by 50%). As you see, it is only -personal- heals that are nerfed by it, and obviously one won’t be healing oneself while tanking.

    So you gain 3% reduced incoming damage if glyphed (this stacks with Sanctuary’s 3% reduced incoming damage) + more mana just for smacking things with your weapon. =D

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