Archive for August, 2009

Ulduar 10: Vezax


The other night our guild took down Vezax the first time. Congrats Initech!


The fight is relatively easy if the group interrupts the Searing Flames. Once you have that down, the fight becomes a tank and spank.

If you have a DPS shaman, the fight is extremely easy because of Wind Shear. Why? Wind Shear is not affected by the GCD. Nerf Shamans!!

Overall I think the Vezax fight was meh!


Which Judgments to Use.

Here are some helpful tips to determine who should judge which spell (Light/Wisdom) during a boss fight.

Your primary judgment should be Judgment of Light based on 3.2 changes. The heath return is 2% of the attacker’s maximum health. Tanks have a highest pool of health, which makes this judgment the prime choice to use.

Your primary judgment should be Judgment of Wisdom. This is not due to retadin being a “replenisher” but more of maximizing your mana returns. Currently JoW mana return is limited to 15 PPM for spells and Physical since we utilize both we’ll see a few more proc with your mana return.

Holy can use either judgment of Wisdom or Light, if needed. If a holy paladin must judge during a fight then I would recommend Judgment of Light.

**Keep in mind judgments do not stack. The last person to judge will receive the credit of the effect. So it is important to communicate who is judging what to receive the maximum effect of the judgment.

Reference: Elitist Jerks

Shockadin Guide

For those who thought the Shockadin spec is dead, think again. Aurico from the Bleeding Hollow server create a Shockadin guide. Enjoy.
Continue reading ‘Shockadin Guide’

No one but two targets

Blizzard is trying to make Seal of Command work. Here is the “potential” change coming up in 3.2.2

Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack.

This could be a contender to use for trash mobs especially groups with three or more mobs.

Also Blizzard is nerfing protection after they were buffed

Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
Touched by the Light: This talent now provides 20/40/60% of the paladin’s strength as spell power instead of 10/20/30% of the paladin’s stamina.

Another change

Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.

N00b Boyfriend

A guildie (Khaal) post this video in the guild’s forum. I found it hilarious and thought I would post it here.

Plus I see myself having this discussion with my daughter when she is of age… haha, enjoy

I got Gonerre…err…

I mean….I tamed Gondria.


It was an interesting time. I spent all day Saturday flying around Zul’Drak with no luck. Then Sunday morning around 6:00 am CST I found him at 63,43. I almost spilled my coffee with I saw him.

Thanks goodness the search didn’t take long.

Macros I suggest using when searching for him

/target Gondria
/stopmacro [noexists]
/script PlaySound(“RaidWarning”)
/run RaidNotice_AddMessage(RaidBossEmoteFrame,”THERE HE IS !”, ChatTypeInfo[“RAID_WARNING”])

/tar Gondria
/stopmacro [noexists]
/w [Your Name Here] You’ve FOUND >%t<

Here is a map showing possible spawn points.


Happy Hunting!


My Acidmaw Trip

Last night was our guild’s first attempt in the Coliseum. We past phase one with ease but we could not get past phase two. For some reason Acidmaw’s paralytic toxin and slime pool was our Achilles heal. Either we died by the debuff or the debuff stopped us in place while under a slime pool. Good Times.

We know we have to run to the other worm to remove the debuff with Burning Bile but if we aren’t moving before the debuff starts then we’re pretty much screwed. If you had lag issues, you might as well sit there and accept your fate. I believe we’ll get these bosses with our next attempt.

I’m curious to know how people manage the debuff.


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