Icecrown Radiance

http://forums.worldofwarcraft.com/thread.html?topicId=20677352542&sid=1

For Icecrown Citadel, we are implementing a spell that will affect every enemy creature in the raid. The spell, called Chill of the Throne, will allow creatures to ignore 20% of the dodge chance of their melee targets. So if a raid’s main tank had 30% dodge normally, in Icecrown Citadel they will effectively have 10%.

Why are we doing this?

The high levels of tank avoidance players have obtained is making the incoming damage a tank DOES take more “spiky” than is healthy for raiding. Ideally, tanks would be receiving a relatively constant stream of damage over time. This allows healers to better plan their healing strategy, broaden their spell options, and simply give more time to react. Tanks could use their cooldowns more reactively. Instead, the current situation is that if we make a hard hitting melee boss and a tank doesn’t avoid two successive swings then the tank could very well be dead in that 1-2 second window. The use of reactive defensive abilities instead becomes a methodically planned affair, healers have to spam their largest heals just in case the huge damage spike happens.

We’ve been trying to do a fair amount to mitigate the effect of high tank avoidance on the encounter side of things during this expansion with faster melee swings, additional melee strikes, dual wielding, narrowing the normal variance of melee swing damage, and various other tricks. There’s a limit to what we can do, however. So to give us a bit of breathing room we’ve implemented Chill of the Throne. Going forward past Icecrown Citadel, we have plans to keep tank avoidance from growing so high again.

We’ll have this on the PTR soon so players can see the effects inside Icecrown Raid.

I don’t see that much of an issue. The damage will be less spiky, so you will get a nice steady stream of damage.

I wouldn’t make any changes to your gearing strategy just yet but with getting hit more, Reckoning is looking more attractive.

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1 Response to “Icecrown Radiance”


  1. 1 *vlad* October 30, 2009 at 4:40 am

    I’m not so sure about this. Spiky damage is something that keeps people on their toes. Ok, so sometimes you get unlucky and your tank dies; it’s something you expect to happen now and again.

    If you make damage constant, you make the game more about pressing the same button every 3 or 4 seconds, and you come back to the ‘healer watching tv for 80% of the boss fight’ syndrome.


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