Published December 30, 2009
I heard horror stories from players engaging mobs/boss then teleporting out of the dungeon. I always thought that was an urban myth until I experienced it the other day.
I was on my warlock running Heroic Halls of Reflection, the tank engaged the boss then teleported out of the dungeon. He watched the group die, laugh at us and left the group.
I just don’t get why people do that. Is it an ego trip? I am not sure but Blizzard needs to prevent this abuse.
Perhaps Blizzard should prevent anyone from teleporting out of the instance if one of the group members are in combat.
I am somewhat surprised that Blizzard did not put some restriction in teleporting in and out of the instance.
Published December 11, 2009
PVE , Raiding , World of Warcraft
That is how trash should be in a raid (ie using CC) not a run in AoE fest and brute force.
So far I am liking the ICC. /applause
Also Marrowgar is Down! Congratulations to Initech
Here is our kill video.
Published December 8, 2009
Here are paladin patch notes but you can see the rest here
Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent.
Lay on Hands: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others.
Aura Mastery: This effect of this talent has been reduced in duration to 6 seconds.
Infusion of Light: This talent now causes the paladin’s Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.
Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.
Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin’s health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, Damage which reduces the paladin’s health below 20% now cancels the effect early.
Repentance: This crowd control effect will no longer break early from the damage done by Righteous Vengeance.