Protection AoE Leveling Guide
This guide was created by Iloveari to show how you can take on multiple mobs with little health and mana taken. However I am “twinking” the guide by removing broken links, adding enchants, adding consumables, and builds benefiting the new changes in the Paladin tree (2.3 patch). If you find any errors please let me know I will correct them ASAP.
Source: World of Warcraft Paladin Forum
The basic idea is to have as much reflection damage and damage mitigation as possible and to fight melee oriented mobs(preferably). The best possible are dual wielders, but anything that doesn’t stun and cast a lot of diseases (cleanse drains mana fairly fast) will work just fine. After some practice you will be able to handle a couple ranged mobs or a caster or two mixed in but they complicate things enormously.
The current implementation of reckoning is what truly makes this tactic come alive. At 5 points, this talent gives you a 10% chance every time you take damage to proc a buff that gives you an extra attack for 8 seconds. This can truly shine with multiple mobs.
- Able to easily solo 3-4 mobs 2 levels above you, 5-6 equal level or lower, and end fights with nearly full mana and health.
- Very tough in PvP, especially against rogues, fury warriors, feral druids, and enhancement shaman.
- Tanking ability for instance runs.
- Fairly slow DPS against a single mob.
- Casters avoid your mitigation and therefore will toast you.
- Ranged are difficult to manage because you can only use SoL to heal if they are close enough to hit.
You can change it to your liking but this build is to give an idea of the bare minimum to be most efficient.
A good/decent 1 handed weapon. (equivalent to your level)
A good/decent Shield with a shield spike. (equivalent to your level)
All other gear can be greens/blues from AH and quest. You can also collect gear with spell damage but decent paladin spell damage gear is only available in the Outland (TBC)
**The shield spike is a crucial element in the AOE grinding.
- Retribution Aura(RA): Reflects damage every time you are hit.
- Blessing of Sanctuary(BoS): This not only reduces damage taken by 14/19/24/80, but also deals 21/28/35/46 damage every time you block. Coupled with our shield spike (20-30 if you buy thorium), you’re returning 40-76 damage every time you block.
- Righteous Fury(RF): With improved talent, this reduces incoming damage by 6%.
- Seal of Light(SoL): Chance to heal yourself every time you swing.
- Seal of Wisdom (SoW): Returns mana back to you with every swing.
We’re going to “assume” your level 35 at your favorite AOE place. Iloveari loves murlocs so pretend you’re there.
Before you engage the mob, bless yourself with Sanctuary (BoS), activate retribution aura, activate SoL and body pull about 3 or 4 of them. If more come either reset by running away or continue. Once you collect the mobs shift them in front of you and cast consecrate once to ensure the mobs are on you. Depending on your mana pool, you can cast consecrate again but it is not necessary since your shield spike and retribution aura will do most of the damage and allow you to end the fight with nearly full health and mana with very little downtime (i.e. eat and drink).
During the fight reckoning will trigger a lot. This is due to several mobs hitting you, thus providing an extra swing to heal yourself and add damage to the mob. If you’re taking extra damage judge SoL and reactivate it. This will provide an extra heal from the mob that you judged.
As you level Holy Shield will be available, I highly recommend to learn it by level 40 and use it often. The extra 30% chance to block on 4 charge will help your mitigation. Also, be sure to cast Holy Shield when redoubt proc. You can obtain double your chance to block if you time it correctly.
**Cast rank 1 Holy shield to be mana efficient.
As you AOE grind, humanoids have a tendency to run away for help. I actually welcome that. This allows the grind to continue and reduces the downtime to gather more mobs. If the mobs become overwhelming, bubble and heal yourself. However I do not recommend using Lay of Hands unless you’re in dire straits. This is due to the 60 min cooldown and depleting your mana.
Last I want to inform everyone the benefit of SoW and +spell damage gear, which provides a different approach in grinding. Just activate SoW and can spam consecrate. The mana return can allow you to provide an additional damage. If you add +spell damage gear, you can use a low rank consecrate to provide a mana efficient method of damage. This is because consecrate receives a huge coefficient from +spell damage gear.
**Iloveari will use reflection damage only, I personally spam consecrate on every cooldown. Then switch between Seal of Light and Seal of wisdom depending on your health/mana needs.
- Make sure SoL/SoW is up at ALL times.
- Make sure the mobs are in front of you whenever possible. This is because you cannot block (or parry?) when the attacker is behind you.
- Make sure you are continuously swinging. If the one you are targeting is running away, swing at another one till it comes back or you are in range.
- Judge SoL/SoW when your needing extra health/mana.
AOE Grinding Video:
This new video is Iloveari level 35 pally taking on 16 murlocs 4-6 at a time in one continuous fight.
NOTE: This video is not an example of the real grinding technique, this just shows how tough you can be. It’s just for entertainment purposes. For normal grinding you only want to kill 3-4 at a time (or whatever you find your personal threshold to be that allows you to finish with full mana/health).
High Quality: http://files.filefront.com/protvsmurlocswmv/;6568780;;/fileinfo.html
About Illoveari’s gear in the video:
1.The only two items that matter are:
a.My shield is Vile Protector which is the easiest decent shield before the SM shield at 39.
b.It has a Iron shield spike.
c.My weapon is Sword of Omen, which is accessible at 33 for horde
Below are hot spots areas to AoE grind, however there not all of them. If there is a spot missing, please let me know I will update the guide accordingly.
Level 35-38: Duskwallow Marsh: Murlocs.
Ah, my favorite spot. This camp is what made me love Pally AoE. There is probably 30 or so murlocs that are all melee and have no special abilities except for a snare which you can ignore. My record for this camp was 15 in one fight, 4-6 at a time as they kept fleeing and bringing adds. If you clear the camp hop down the hill and kill a few down there but watch out because they cast a disease that is annoyingly mana inefficient to keep cleansing off yourself.
Level 40-42: Badlands: Earth Elementals, Ogres, Troggs.
Another great area, I especially love the elementals because they drop such nice vendor trash, but oh boy are those dual wielding ogres great. I wish I just had a camp with a hundred of those that I could pull 10 at a time.
Level 41-43: Murloc Cave in Swamp of Sorrows but watch out for swamp talker, he’s 50 and a Caster. – Drpancake
Level 45-48: Tanaris: Pirates
If the pirate area is too crowded go to Feralas. 4(3)-46 is a great time to AoE the Woodpaws there, 46-48 you can do the Frayfeather Skystormers, and then go to the Harpies there from 48-50.
Level 46-48: Tanaris: Ogres.
Level 48-51: (after the pirates in Tanaris) is the Thistleshrubs in the southwest corner of Tanaris. -Ruaj
Level 48-50: Blasted Lands, Nethergarde Miners. This is a horde only group, but if you are horde I highly recommend it. Lots of easy non-fleeing humanoids that drop coin and respawn well, and also a few mining nodes for your pleasure.
Level 50-51: Sorrow Hill, WPL — Undead mobs
Level 52: Dalson’s Tears in WPL (It is the second farmstead east of Tirisfal)
Level 53-54: Felstone Field, WPL — Undead mobs
Level 48-51: (after the pirates in Tanaris) is the Thistleshrubs in the southwest corner of Tanaris
50-60 is just straight up Plaguelands, its just the best place. However, because it can get crowded, there are alternatives to the Undead there. From 54-60 you can AoE the Scarlet Lumberjacks with little interference, and theres always the famous 52-60 Eastern Dire Maul Lashers.
Level 54-56: “The cave in the northern part of Iron Tree Woods in Felwood. Level 54ish mobs that don’t hit very hard, are bunched fairly near together, and have a chance to drop living essences which sell nice.” – Waricelm
Level 66+: You can do this from 66-70 for great exp, plus amazing faction turn ins. Head on out to Blade Mountains and go to Deaths Door. Here are the notable mobs to kill, plus what they do:
These are Felguard looking mobs. They Mortal Strike. They are the most abundant mob in this little area so learning how to deal with them is key. Ideally you can do anywhere from 4-8 of them at once. 8 is pushing it… 5 is the best bet for safety.
These are eye looking things. They Mind Flay (or something similar) you. If you pull one of these in an AoE just single target this one down while Consecrating the rest.
There are a few of these, you don’t have to ever fight them really.. but in the off chance you do pull one they flame breath, but more importantly do a small punt back (which will interrupt your casting). Make sure these die first if you happen to get one in an AoE pull.
Death Forge Oversmith
These you will probably pull one or two of when you kill the smaller techie fellas. They aren’t dangerous until you get them down to 30%, when they start forcing toxic stuff out their body (they emote this). Either stun them or run, as they will explode on the ground a movement slowing aoe poison sludge.
These guys are abundant in the southern area.. single target killing the Oversmiths then pulling these for AoE goodness. Only 6-7 is recommended, as they steal your armor (about 3k worth of armor) and Life Leech you when they get low. One at a time this isn’t a problem, but 5-6 and you get problems.
Now, notice nothing in this zone except the Void Hounds will interrupt your casting. This is crucial. However Death Mights will MS you, which makes healing a PITA.
Black Temple area: Need recommendations
AoE Starter Build from level 35-60
Here is a starter build. If you have a special build in mind, feel free to suggest it and I’ll add it to the list! Please explain your choices!
0/26/0 (Level 35)
The base. Has the most important things. You can swap 3 Toughness into Imp HoJ if you like, you can drop BoK if you like. The important parts are Redoubt/Shield Spec, Reckoning, and Blessing of Sanctuary.
0/36/0 (Level 40)
Get Holy shield asap
10/31/0 (Level 50)
Spiritual Focus directly after getting Holy Shield. Very nice for level 50.
10/41/0 (Level 60)
Avenger’s Shield and Spiritual Focus, that way you can swap to Concentration Aura and cast uninterrupted heals when you need to. An excellent build for 60. Remember that Avenger’s Shield has a minimum range of 8 yards and a cast time, so you won’t be using it during an AoE fight. However, it is nice for pulling and hitting runners.
*The last 10 points can be used to your discretion. I personally would continue to put points into the protection tree (i.e. Stoicism, Spell Warding, Combat Expertise, etc.). This will benefit you as an AoE grinder and tank effectively.
Other AoE Builds
13/48/0 (level 70)
Heavy protection with an increase in healing
**I removed a lot of the builds listed from the original guide. This was due to the links were broken or the link was garbled. If you have a build you would like to add please let me know. I will update the guide.
0/48/13 – A standard protection build
5/8/48 – A PVP Retribution build
This build is strictly PVP which pursuit of Justice and eye for an eye.
5/11/45 – A PVE Retribution build
A standard PVE build
I am only listing a few of the multitude of excellent items out there. I don’t plan on spending much time on this part, but this is just to give you an idea of what to look for. Remember, proc chances multiply when you have multiple mobs hitting you. 5 mobs hitting you makes a 3% chance to proc into 15% chance.
- Mmmmm, proc heals! Wonderful!
- Damage AND heals! Even better!
- Extra swings = more heals!
- Damage reflection!
- Everyone’s favorite trinket finally has a use!
- Great proc for AoEing!
- Great melee trinket, exceptional for our tactics.
The weapon proc chance does not use one of the reckoning charges. You can potentially get three swings at once.
Crusader and Lifestealing would really be great, fiery not bad either. I have read that since procs per minute are based on weapon speed, and reckoning are extra swings, the proc rates double when reckoning is up…however I haven’t seen this “proven”. Regardless, extra heals and damage is always good no matter what.
Also if you are cheap, you might consider http://www.thottbot.com/?i=4478 as it is an easy quest to do and a neat little extra bit of damage.
Another useful thing is a weapon chain, as SoL doesn’t work when you are disarmed! Normally you’d have to avoid mobs such as the bloodsail swashbucklers in STV, but with a weapon chain they are fair game!
** I will update this section later (12/17/2007)
There are a numerous amount of consumables/elixirs/flasks that can be used while your leveling but I am going to notate only a few.
- Healing Potions
- Mana Potions
- Rejuvation Potions
- Arcane Elixir:Level 37. Increases spell damage by up to 20 for 30 min.
- Elixir of Mastery: lev 50. Increases all stats by 15 for 1 hour
- Earthen Elixir: lev 50. Prevents up to 20 damage done by a physical or magical attack for 1 hour
- Elixir of Fortitude: lev 50. Increases maximum health by 250 and restores 10 health every 5 seconds for 1 hour.
- Flask of Blinding Light: lev 65. Increases spell damage caused by Arcane, Holy and Nature spells by up to 80 for 2 hrs. Counts as both a Battle and Guardian elixir. This effect persists through death.
Shield spikes are a benefit to the AoE grinding as you will be blocking a whole lot, especially when you get holy shield and double it with redoubt. Here are your choices:
Iron Shield Spike: deals 11-16(?) damage every time you block with it.
Mithril Shield Spike: deals 16-20 damage every time you block with it.
Thorium Shield Spike: deals 20-30 damage every time you block with it.
Felsteel Shield Spike: deals 26-38 damage every time you block with it.
Source: World Of Warcraft Paladin Forum