Last week I finally took down the Lich King. Unfortunately we had a 30% buff but I guess a kill is a kill
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Finally after multiple days of numerous attempts/deaths (20+) Initech finally took out Yogg (10-man).
This fight was by far the best boss encounter I’ve experience in Wrath.
Video of our victory. Part 1:
Complete list of 3.1 Patch Note: CLICK HERE
o All players who attack a siege vehicle should now get credit if it is destroyed.
o Daily quests “Slay Them All!” (Horde) and “No Mercy for the Merciless” (Alliance) have had their PvP kill requirements reduced to 10 from 20. NPCs defending the fortress and south towers now count toward these dailies as well.
o The number of NPCs defending fortress has been increased.
o Siege Engines now have Steam Pressure as a resource type (replaces energy).
o Siege Engines now have the Steam Rush ability from Ulduar.
o The southern Siege Factories can be captured.
o The time between battles will be saved should a realm shut down. If Wintergrasp is active when a realm shuts down, the game will restart from the beginning when the realm is once again live.
o Towers in Southern Wintergrasp now have more defensive cannons.
Did my QQ Wintergrasp post sparked some of these charges? hmmm….
If you kept up with the PTR most of these changes are no surprise.
o Auras will now persist through death and affect a 40 yard radius.
o Blessing of Kings is now trainable at level 20. Removed from talent trees.
o Divine Plea can once again be dispelled.
o Exorcism: Now can be used on any target and has a 100% chance to be a critical strike when used on Undead and Demons.
o Hand of Sacrifice: The damage transferred by this ability is now capped by the paladin’s health.
o Forbearance reduced to a 2-minute duration.
o Sacred Shield: This effect cannot be cast on more than one friendly target at a time.
o Seal of Blood/Seal of the Martyr: The damage done by these two seals has been increased but the damage done by their judgements decreased. The balance is now roughly 60% from either seal and 40% from a judgement on total damage done. The total damage done should be roughly the same. Please note that the 3.0.9 tooltips had incorrect values for the damage done, but the tooltips should be much more accurate in 3.1.0.
o Shield of Righteousness: Base damage and scaling factor increased by 30%.
o Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.
o Aura Mastery: Now grants anyone affected by Concentration Aura immunity from Interrupt and Silence mechanics, and increases the effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute cooldown.
o Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. Moved to tier-4.
o Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to tier-10.
o Improved Concentration Aura: The resistance to Silence and Interrupt mechanics granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
o Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to tier-10.
o Judgements of the Pure moved to tier-9.
o Pure of Heart: Now reduces duration of all curse, disease, and poison effects by 15/30%.
o Purifying Power: Now reduces the cooldowns of Exorcism and Holy Wrath by 17/33% instead of increasing critical strike chance.
o Sacred Cleansing moved to tier-8.
o Ardent Defender: Reduced to 3 ranks for 10/20/30%.
o Avenger’s Shield: Base damage and scaling factor increased by 30%.
o Blessing of Sanctuary: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won’t gain mana).
o Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
o Divine Guardian: Now increases the effectiveness of Divine Sacrifice by an additional 5/10%, and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.
o Divine Protection: Cooldown reduced to 3 minutes.
o New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 seconds. 2-minute cooldown.
o New Talent: Divinity: Increases healing done by and to you by 1/2/3/4/5% (tier-1).
o Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.
o Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second cooldown reduction.
o Holy Shield: Base damage and scaling factor increased by 30%.
o Judgements of the Just: Now also reduces the cooldown of Hammer of Justice by 10/20 seconds, and increases the duration of the Seal of Justice stun effect by .5/1 second.
o One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.
o Sacred Duty rank 1 now increases stamina by 4%.
o Shield of the Templar: No longer increases the damage done by Holy Shield, Avenger’s Shield, and Shield of Righteousness. Now grants 33/66/100% chance to silence your Avenger’s Shield targets for 3 seconds.
o Benediction now affects Hand of Reckoning.
o Divine Purpose: Moved to Improved Retribution Aura’s position.
o Divine Storm: Damage increased.
o Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
o Judgement of the Wise: The immediate return of base mana from this spell has been increased to 25%, up from 15%.
o Repentance no longer resets the paladin’s melee swing timer.
o Improved Retribution Aura: This talent has been removed.
o Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. Now triggered by Crusader Strike as well.
o Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.
o Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.
o Swift Retribution: Now grants its haste bonus while any aura is active.
o Glyph of Beacon of Light: Increases the duration of Beacon of Light by 30 seconds.
o Glyph of Divine Plea: While Divine Plea is active, you take 3% reduced damage from all sources.
o Glyph of Divine Storm: Your Divine Storm now heals for an additional 15% of the damage it causes.
o Glyph of Divinity: Now Lay on Hands grants 100% bonus mana, and that amount of mana is granted to the paladin and their target.
o Glyph of Exorcism: Changed to 20% bonus damage.
o Glyph of Hammer of the Righteous: Your Hammer of the Righteous hits 1 additional target.
o Glyph of Holy Light: Can no longer critically strike and has had its range updated.
o Glyph of Holy Shock: Reduces the cooldown of Holy Shock by 1 second.
o Glyph of Lay on Hands: Now reduces the cooldown of Lay on Hands by 5 minutes.
o Glyph of Salvation: When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
o Glyph of Seal of Blood: When your Seal of Blood, Seal of the Martyr, Judgement of Blood, or Judgement of the Martyr deals damage to you, you gain 11% of the damage done as mana.
o Glyph of Seal of Righteousness: Increases damage done by this seal by 10%.
o Glyph of Shield of Righteousness: Reduces the mana cost of Shield of Righteousness by 80%.
o Beacon of Light: This spell no longer duplicates the heal on yourself if your target is currently immune to being healed due to being on a vehicle. It will simply not duplicate the heal. In addition, Divine Plea will only penalize the original heal instead of applying the penalty a second time on the duplicated heal.
o Blessing of Sanctuary: This spell can now overwrite a Greater Blessing of Sanctuary that has less than 10 minutes duration remaining.
o Blessing of Wisdom: It is no longer possible to have the icon for this spell and Greater Blessing of Wisdom active at the same time (which didn’t give any benefit, but was confusing).
o Combat Expertise: This talent will now properly increase spell critical strike chance.
o Hammer of Justice: This ability will now still interrupt casting even if the victim is immune to the stun due to diminishing returns.
o Hammer of the Righteous: Now does correct damage with heirloom weapons.
o Holy Shield: Damage from this ability now increases properly from attack power.
o Judgement of Command: Fixed incorrect combat log tooltips.
o Righteous Vengeance: Effects which modify damage done will no longer be applied a second time to the damage from this talent.
o Sacred Shield: Now scales properly from spell power granted by Sheath of Light.
o Seal of Vengeance/Corruption: The bonus damage applied a target which already has the maximum stack of debuffs is now properly affected by Judgements of the Pure. In addition, fixed some missing tooltips in the combat log.
o Sheath of Light: Critical heals from Lay on Hands will now trigger this talent
It was horrible because of the new players invited in Beta. It caused lag throughout the day with a couple of server restarts. However with all the lag I managed to make a Death Knight and did a few quests. One part I found eerie but great was when the Lich King constantly whispers you to “Kill or be Killed” when you were killing civilians. It was great.
Overall I like what I see, I just hope the lag will correct itself.
After a full day of downloading and patch updating i am able to log in WotLK Beta. I’m glad I have a lot of hard drive space because 16g is a lot.
I’m finally in Beta with a little help from a fellow blogger: Galoheart from Ardent Defender. He was generous enough to give me one of his extra beta keys.
I appreciate the generosity and thank you.
Now I cant wait for the client to download.