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Sacred Duty Nerf

Blizzard nerfed paladin’s health by lowering Sacred Duty stamina buff % from 2 / 4% Stamina, down from 4 / 8% Stamina.

The change is not as bad as it seems, but I sure hate to see nerfs spring up like this.

Oh well I guess my goal/quest to reach 50K health will take me a bit longer.


Lipstick on a Pig….err I mean Dragon

To encourage players not to shy away from the many invigorating adventures to be had in The Oculus, we have applied a change to enhance the rewards players are provided when selected for this dungeon via the Random Heroic option in the Dungeon Finder. Once Ley-Guardian Eregos is defeated, one loot bag per character will be provided in his chest in addition to the current rewards. Each loot bag will offer players rare gems, two additional Emblems of Triumph, and a chance of being rewarded the Reins of the Blue Drake. These fine treasures could be yours should you honor your fellow party members by besting the challenges contained within The Oculus! Keep in mind, however, that these extra loot bags will only be awarded to each party member if Oculus is selected by the Dungeon Finder when players choose the Random Heroic option.

In light of this change, the Reins of the Azure Drake will now have a chance of dropping in both 10- and 25-player versions of The Eye of Eternity


You can clean up a pig, put a ribbon on it’s tail, spray it with perfume, but it is still a pig.

I’m sorry Blizzard but adding more rewards in completing Oculus will not get me to go back. I have done my time and I do not want to experience that place again.

BTW I have done Oculus after the nerfs and yes the place is easier but I really don’t like that place.

Dungeon Finder: The Perfect Storm

The other day, I was part of a group that completed 3 dungeon in about 32 minutes.

We defeated all the bosses
Azjol-Nerub – 6 minutes
Nexus – 12 minutes
Gundrak – 14 minutes

I wish there were more groups like that.

Teleport Out of the Dungeon

I heard horror stories from players engaging mobs/boss then teleporting out of the dungeon. I always thought that was an urban myth until I experienced it the other day.

I was on my warlock running Heroic Halls of Reflection, the tank engaged the boss then teleported out of the dungeon. He watched the group die, laugh at us and left the group.

I just don’t get why people do that. Is it an ego trip? I am not sure but Blizzard needs to prevent this abuse.

Perhaps Blizzard should prevent anyone from teleporting out of the instance if one of the group members are in combat.

I am somewhat surprised that Blizzard did not put some restriction in teleporting in and out of the instance.

ICC Trash

That is how trash should be in a raid (ie using CC) not a run in AoE fest and brute force.

So far I am liking the ICC. /applause

Also Marrowgar is Down! Congratulations to Initech

Here is our kill video.

3.3 is live!

Here are paladin patch notes but you can see the rest here


Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.

Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent.

Lay on Hands: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others.



Aura Mastery: This effect of this talent has been reduced in duration to 6 seconds.

Infusion of Light: This talent now causes the paladin’s Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.


Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.

Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin’s health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, Damage which reduces the paladin’s health below 20% now cancels the effect early.


Repentance: This crowd control effect will no longer break early from the damage done by Righteous Vengeance.

Damn you Turkeys

The Turkey Tracker fades at 37. /grr

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