It would not be a patch update with out some Paladin “changes“.
Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. In addition, the damage-over-time effect is now considered a melee attack instead of a spell attack and the effects from these seals can only be triggered by auto-attacks and Hammer of the Righteous.
With the change currently, it will take me 17.5 second to ramp up 5 stacks. To me that is a long time to get the full benefit of the spell. With all the trash, some phases with bosses and some bosses entirely SoV is pointless to use. I guess I have to seal swap SoR over SoV with some fight but that does not make it any better.
I hope there are more changes to compensate for this nerf.
-Rudy
July 29, 2009 at 7:16 am |
More like 12 seconds, once you factor all the haste from gear and/or aura you should be ~3.0 seconds per swing:
Stack 1: 0 seconds
Stack 2: 3 seconds
Stack 3: 6 seconds
Stack 4: 9 seconds
Stack 5: 12 seconds
…which is still way too long to ramp up to “full damage output”. Weapon-switching macro to switch to fast one-hander to build stack, then switch back FTW? Maybe…
July 29, 2009 at 9:53 am |
they are wanting to push you down the Seal of Casino (Command) for trash and Seal of Corruption for Bosses. If it works out this way I guess only time will tell
July 29, 2009 at 4:36 pm |
SoR with 5/5 SotP is far better than SoC(asinos)
Also if I have to weapon switch, then it is a design flaw